Instructions from Video:
Creating renderings in Envisioneer is as easy as pressing a button but there are some tips that will help you achieve photorealistic images efficiently.
- Stripping the model down before rendering. This tip will make rendering views quicker. By stripping the model down to just the room you are working in removes any geometry that is not going to be seen in the rendered image. Select File>Save As. Give the new file a name and click Save. This saves a copy of the model under a new name. In the copied version of the model, we can erase elements that will not be in the scene to cut down on the model size and therefore time to render. By making a copy we aren’t affecting the original. Left-click to select an item not visible in the room you will be rendering. Holding down the shift key on the keyboard, left click to select other items also not visible from that room. Holding down the shift key allows for the selection of multiple items. Once all items are selected right-click and select Delete. TIP: Make sure that you look in a 3D view to ensure you aren’t cutting something out in another room that is in the sightline of the room you are rendering. You want to ensure that items you could see through a window, or that are visible from your vantage point in the house are still left in the model. For interior views gutting out all exterior accessories, trees, paths are a great way to cut down the file size. For exterior views, delete out all furniture and accessories not seen through a window.
- Testing with Low-Quality Levels first. To get an understanding of the lighting and placement of elements before committing to the full high-quality rendering, set the quality level of the rendering to a low level to ensure the shadow lines work nicely before taking the extra time to render at the highest level and then find out something wasn’t quite as you wanted. Select View>Render 3D RealView. In the 3D RealView dialog box, select the Options button. In the Document Settings dialog box, set the Ray Trace Quality Level to Level 2 – Low (fast) also change the Anti-aliasing to 1 as the trial run for the rendering. These settings will render quickly, but the quality won’t be the greatest. For a trial, speed is more important.
- Use of Bump mapping. Elements are given a texture so they appear like the actual element they represent. Elements that have grooves or imperfections like hardwood floors and brick, can have bump settings to simulate bumps and wrinkles through small displacements on the surface, to make it look more realistic when rendered. Select Edit Material Paintbrush. In the catalog panel to the right, select the Stone Generic Group and the Last Chance stone material. Right-click and select Edit Material. The Materials Properties dialog box will appear. One of the options is Bump. Materials can either have a Bump Texture which is an inverted copy of the original texture that highlights the high and low points of the texture or you can set a Bump Scale to control the amount of bump mapping applied, edit the Bump Scale value. A value of 0 means no bump mapping will be applied.
These tips will take your images up to the next level and save you time!