How to do skybox background foe ENV?
G’day Robert!
I’ve played around with them a bit. I find that there’s a limitation in that should it be necessary to change the orientation of the model on the site, the designer has to return to site, take new photos & create a new skybox. Envisioneer really needs to be able to adjust the skybox with respect to the model. If the client wishes to rotate the proposal (25 degrees, say, to capture a view in preference to the prevailing breezes) or the designer needs to avoid a rocky outcrop, the user should be able to use the same skybox & rotate it acordingly. Manipulating images or panoramas can be soooo time-consuming!
Here are some links:
https://docs.unity3d.com/Manual/HOWTO-UseSkybox.html
Image Composite Editor from MS https://www.microsoft.com/en-us/research/product/computational-photography-applications/image-composite-editor/ but Photosynth has been shut down https://blogs.msdn.microsoft.com/photosynth/2017/02/06/microsoft-photosynth-has-been-shut-down/
Also Nick has provided:
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/Cubemaps/CreatingCubemaps/index.html
I’m still trying to figure how to do a steep site for a pole home design . .
hth
Merv
Another extreme example where original proposal extended almost from boundary to boundary (already had a relaxation to build to the west alignment) but client wanted a much larger Music Room so it all had to be reconfigured in an L-shape. Entire model had to be rotated 90 degrees.
And here’s another one:
https://www.assetstore.unity3d.com/en/#!/content/13616
My 1st comment is “awaiting moderation” so I’ll chop it up & hope you get the context.
G’day Robert! I’ve played around with them a bit. I find that there’s a limitation in that should it be necessary to change the orientation of the model on the site, the designer has to return to site, take new photos & create a new skybox. Envisioneer really needs to be able to adjust the skybox with respect to the model. If the client wishes to rotate the proposal (25 degrees, say, to capture a view in preference to the prevailing breezes) or the designer needs to avoid a rocky outcrop, the user should be able to use the same skybox & rotate it acordingly. Manipulating images or panoramas can be soooo time-consuming! Here are some links: https://docs.unity3d.com/Manual/HOWTO-UseSkybox.html
Image Composite Editor from MS https://www.microsoft.com/en-us/research/product/computational-photography-applications/image-composite-editor/ but Photosynth has been shut down https://blogs.msdn.microsoft.com/photosynth/2017/02/06/microsoft-photosynth-has-been-shut-down/
Also Nick has provided: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/Cubemaps/CreatingCubemaps/index.html I’m still trying to figure how to do a steep site for a pole home design . . hth Merv
Seems I’m moderated if I include 2 hyperlinks
Image Composite Editor from MS https://www.microsoft.com/en-us/research/product/computational-photography-applications/image-composite-editor/
but Photosynth has been shut down https://blogs.msdn.microsoft.com/photosynth/2017/02/06/microsoft-photosynth-has-been-shut-down/
Also Nick has provided:
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
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