Hello
Happy New Year! All the best to each of you in 2022!
The renderings this month are of a “Games Room”. Do you have a favourite?
Enjoy!
#3 just for the roof trusses. Is that pressed metal ceiling in the top LH corner?
I pick #3 as well, great detail even got the bolts up in the trusses.
Good Job whoever did it!
Yes Merv! It is “Tin Ceiling 3” found under the “Metals” materials in the catalog.
1 for the red radiosity on ceiling.
2 for the soft lights on walls.
I wonder how many of you use full settings when rendering? I use 5/4 in quality. If I go to 5/5 the render time increases drastically.
Maybe the quality difference in 4 at 15 min , vs 5 at ? up to 1 hr , could be adjusted. Maybe developers could drop the number of iterations at 5 or make a 4 1/2 setting.
I don’t know if making the difference in time (quailty) would make that much visible difference in rendering visual to warrant a change.
I increase the contrast of my renderings, I can’t get the ‘creamy’ quality that #1 has and the soft light edges in #2. Notice in #2 the green felt of tabletop isn’t reflected on the ceiling the way the red is in #2.
attached is my common end product.
Yeah i noticed that as well interior lighting can be a real hard to get right i know i can’t.
Maybe it was done in V16, should be coming soon 🙂
Just a question Chantale were those trusses made in Envisioneer or in sketchup?
And also how was that raised panel look around the bottom of the second one made.
Conrad
Hi Conrad,
I would do the raised panel look with custom members for horizontals and columns for the vertical. Simple copy, paste, rotate of back wall details, keeps spacing the same for the sides.
Jack
zimmerdesign.com
Hi Conrad
The truss was originally created in Sketchup. I have attached a .bim file of the truss so you can use it.
Enjoy!
Thanks Chantale!
That’s what i was figuring Jack, but just wanted to make sure there’s not a faster way to do it.