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3 d question

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  • #11869
    conweconwe
    Participant

    I am doing 3D work and I’m having problems with all my walls having a bad glare I am attaching a few pics. my recess lights I turned back  the brightness to 50 but it stills happens is that to high yet. or can anyone tell me what else is wrong.

    #11871
    conweconwe
    Participant

    This then what happens when I move camera up to about 9′ high

    #11872
    conweconwe
    Participant

    here is pic forgot to attach it

    #11876
    louisacolouisaco
    Moderator

    Hi,

    You can try changing the texture properties of the materials on the walls-that may help with how vibrant they look.

    In your camera view>select the material paintbrush>select the wall material with the eyedropper >right click on the material in the panel on the right of the screen>add/edit>change/lower emissive,specular, reflection values>apply the new material to your walls.

    -LC

    #11881
    conweconwe
    Participant

    Hi ,

    Thanks for your help I will try that.

    #15307
    MGLMGL
    Participant

    @Conwe

    Hi there I am having the same issue. Were you ever able to resolve what was causing it?

    I tried adjusting the emissive and specular settings for the material but that didn’t work on my end.

    Thank you!

    glare

    #15310
    conweconwe
    Participant

    Hello MGL

    Welcome to the community great to have you😀

    White is a little tricky color I now have a problem that sometimes it doesn’t render as white as I want it.

    Make sure you have your realistic mode (it doesn’t look like it’s on that mode) turned on, it’ll look like that in another mode.

    If you do a vr it should not turn out like that. I think I was trying to take snippets of my screen at the time and get realistic pics but that doesn’t work.

    Let me know if this helps you

    Conrad

Viewing 7 posts - 1 through 7 (of 7 total)

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