Hi. Have a look at the pic attached. Does anyone have an idea why the internal wall does not connect openly with the external wall? If I draw outside of the external wall, it connects correctly. The external wall has been constructed all the around the building, so that the external surface is showing, and plasterboard showing internally.
Thanks, Chris
Try dragging internal wall past and then delete nub on outside.
I assume all are drawn on the same building location.
Jack
Thanks Jack. They are all on same location. I tried your idea. No change. It is a model of the existing building before I add to the outside of it. It’s not that important to fix.
Hey baino,
That happened to me a couple of times and i never figured out how to fix it, not sure why it happens.
Conrad
Chris can you post the bld.? I tryed everthing I could think of to make it happen but they always join, I would be interested in seeing the file and check some things.
Jack
zip file attached Jack.
Hello Bain
I deleted the conc. floor and reinstalled it and it cleared it up, for some reason it was showing the edge of the conc. floor.
Here is the changed bld. saved as a version 11 cause i didn’t know which version you have.
Conrad
Good hunting, thanks for that. I installed the floor before the internal walls, so that might have had something to do with it.
Chris
Hi Chris,
I was wondering why deleting and installing floor made the difference. I tried lowering the existing floor thinking it was conflicting with the walls, but no change occurred.
Then I looked closer and saw the outside perimeter of the floor was falling in interior center of the exterior walls. In Envisioneer the center of the walls are special points of reference. For instance, flipping a window is based on that magical center of wall line.
So, I left the floors as drawn but went around the whole building pulling each node out past the walls. This moved the floor edge off center. All the interior walls connected immediately.
No need to lay out floor edges so far away, on perimeter works, but just not dead center.
Good tip. Thanks, Jack
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