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The Model , skp file is one unit on import, so no layer ability there.
What you can do is put a marker on a corner of the building, import foundation, 1st,2nd floors, even the roof seperately as skp files. Those could all be on seperate layers and control visiblity that way. Now that I think about it, that may be a good way at times to make placing lights easier. Just have to properly elevate each floor and roof.
I assign a odd color to all the windows in Envisioneer using paint brush. Yellow in this case.
I put the model on it’s own layer and when clicked it shows in top right picture pane. Click the down ‘carrot’ and select ‘Edit Materials’ . Now take pen and paper and start drilling down through all the materials noting ones you may want to adjust. When you get to Yellow, in this case #8 material, click down ‘carrot’ and this time click Picture, then in options go to Accessiories and assign glass 1 tga (in the attached I show # 9 selected and chrome tga as the new material…… that was what I used for the mirrors which I had ‘Blue’ in Envisioneer. (Edit- I see I did show material #8 as Glass,,,, #9 was the mirrors set to chrome using the same method.
The colors assigned in Envisioneer are only to help find the right material in Realtime.
Assign color in Envisioneer, click model – materials- locate and change to Glass or Chrome or ????
I also take a Modeling – Cylinder and place them high above ceilings / roofs to mark location of both Camera Path start point and Lights that are rotated ‘down’ , so I can easily find their location.
Path location to Second Floor sample is attached.
Location of one light and settings attached.
Once you get use to it you find the copy and paste or duplicate option makes things go pretty fast.
- This reply was modified 2 weeks ago by jkzimm.
A bit late but you can define the roof in sheet view and get the basic shape inserted on a sheet.
Then assign that brick pattern I described earlier in the Polygon hatch option. You have to do this by hand but it isn’t real time consuming.
Just snap the polygon tool to each corner and if needed on the right panel in sheet view adjust the angle. 90 deg works in most cases. You can also assign a new pattern scale there if the shingles look too big / small.
SDS a Camera Lock option is a great idea….. I’d also like to see ability to color the 2D color lines , or maybe when locked they are Red.
The method I use is to insert cameras where needed and name them.
Use 2 monitors and in the 2D Plan View access the cameras, If you have the other view in 3D AND click on it to activate that view, you can move to the 2D view and select any camera which should switch the 3D view. Easy way to jump around the model.
All but one of the cameras are then in the position I want, or I add more.
But the concept is to have ONE specific camera named ‘WALK’ . This one I use to move freely without affecting the others.
Walls are special, if you want colors textures to ‘stick’ you have to assign all the textures you want and rename it. Or assign textures in the Trim option, which can mean multiple custom trims…..
Using the paint brush is only good if all work is completed. As you state, move a wall or add a window / door and the wall reverts to Catalog settings.
Small update option, using Mervs instructions.
Under the Line Work option, click Patterns box with 3 dots, select Brick pattern , right click add new, select the Patterns Properties and set scale to 4.
This assigns a larger brick pattern that mimics Shingles.
Set Roof Surface color to Black.
Wonderful job Conrad,
About all I would experiment with is a bit of transparency to some of the bubbles 🙂
A snail walks into a bar.
Bartender says ‘ We don’t serve snails here’ , throws the snail out the front door.
A year later ……. same bar, same bartender, the same snail walks in, goes up to bartender and says ..
Whatch you do that for?
I would hang anyone of them on my wall.
1 Interesting Design. Looks great . Needs adjustments to render, lower intensity of plants.
2 Simple lines, nice order , feels good.
3. Strong, nice layout, great outdoor spaces.
Good job, I pick all of them…
Looks like a fun project. Nice job//
You are right Conrad, about 3D and changes.
I always direct customers to keep them ‘on topic’. If I don’t , the conversation gets off track and time is eaten up discussing items that will be addressed later.
For instance an addition with access from 2nd floor to 2nd floor / old to new. A bridgeway connection. If I angle the addition the connection works better because I am entering in middle of addtion which means less hallway / more living space.
I pop into 3D to show how this connection works, how it maximize rooms / minimizes traffic pattern.
The customer starts talking about exterior appearance, where windows will be etc. I have to get them back on topic.
3D is the way to go, but I work my way up to final 3D. And even then I expect changes 🙂
My favorite saying from old drafting days …..
You mean you want the revised revision of the original revised revision, revised?
3 days to go for Back of House Rendering.
I did a raised insulated dog house with laying in sun deck and step down to food bowl area.
Nice tall grass to roll in and of course self cleaning deposit area.
Free range roaming with underground wires that activate when crossed. No Shock Collar, just a voice that says ‘ Sit, good dog!’
But it is not finished so I summited something for a dog owners back of house.
Under materials option , look in Cabinetry Folder for images that can be applied and sized to fit doors/ drawers.
You can add new image, and increase / decrease INTENSITY setting to get pure white or various shade options without adding new base images.
Hi Conrad, nothing special with that tower cabinet.
It is a resized lower single door cabinet with countertop turned off. It is also recessed in the wall to give countertop space for the real lower cabinet.
I set all to the same colors but in the attached the greenish ‘face’ is Recess material of Panel #1 under Leaf tab. The door is that narrow brownish border around the leaf which I set to 1″ wide . The light whitish portion is the cabinet material option. Handle was left off but it should have two, a lower and upper …
If put handles on, made it shorter , make a copy and had stacked one a top the other, it would be accurate.
Panel #1 has the door protruding by default.
edit and no Toe Space