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Here are two I use.
Good Grass — in textures map settings Height Width to 12 ft …..Texture Intensity to 0.45
and Rough Scrub ….. Height Width 24 ft Intensity 0.45
It is the overhangs on the ‘offsets’ that cause the issue. If you had a flush wall, you can put in a break and pull the right section of roof outward, then add surface.
It will fill IF you pull the line of the roof gable so it is out front of the overhang to the left.
It looks like the gabled room is out in front of main house walls. It looks like the main house walls to the left are slightly recessed from the wall where the surface is used.
Try pulling the main wall back from the gable wall and let me know if the gable end fills.
I was able to get mine to fill and then bring the main wall back into position , but as soon as the overhang on the recess falls ‘in front’ of the gable end wall, the surface doesn’t fill.
Change the Texture Intensity in colors properties.
Right click on the blue you like in Ben Moore , select ‘Add Material’ , rename and original is untouched.
In Pop Up , left click the ‘Texture’ (the color) and in the ‘Texture Map’ pop up lower the Texture Intensity.
There normally are enough texture color options to get the hue correct. But then you add lights and or Sun and all goes haywire again when rendering.
I have found the lowering almost all the ‘Intensities’ to 0.65 is required out of the box. It is also ‘fun’ to do this with the ‘grass’ options for your exterior view but to then increase the Tile Height and Width to try and get ‘grass’ to look like grass. I’ve gone as low as .010 and up to 6′ x 6′ in grass textures.
I do use Irfan Viewer to quickly change hues but any photo editing program works.
I have not seen the issue with walls NOT filling to top of gable. Could you post bld of a simple sample?
I have seen gable fill issues when one roof prevents fill when conflicting with another roof , usually on a different floor. But either using the ‘ignore’ setting in roofs or a overhang conflict workaround has fixed those issues.
Good to hear you figured it out.
To clarify, you mentioned ‘All Location’ check mark. That is in the View Filter which is in both Models space and in Insert Views option. What is is used for in Model space is to turn on/off layers , walls / roofs/ cabinets any thing in your model.
If ‘All Locations’ is checked and you turn off Walls, then all the Walls on all your floors will be OFF.
If you uncheck ‘All Locations’ , then you highlight the Ground floor and turn off everything on that floor, only that floor is affected , your foundation is still ON.
Normally what you see in Model space 2D is what prints in sheet space. If more is ON, you can use the View Filter in Insert View to adjust without going back to Model space.
If you have inserted a view in Sheet View and you find you forgot to turn something on, or would like something off, then select the inserted view on the sheet. Go to Insert View tab and select Redefine View and the pop up lets you adjust the View Filter settings, click redefine and the view changes without going though the whole insert process again.
Yes, export Envisioneer model as a skp (edited ‘not 3ds,) file, import it to Realtime, add camera path, add trees /plants , walking , sitting standing people, hit ‘create movie’. Realtime is ‘cheap’ , has tons of plants that I can import to Envisioneer as photo boards and generates videos relatively fast. I think about 5 minutes to generate this walkaround.
Things to note:
The ‘house model, house materials , windows doors , interior furniture, car, walks are all from Envisioneer.
The grass, trees, plants, bbq grill, are from Realtime. You MUST add bird baths, bird houses, flowers to get the Realtime birds / butterflies to activate.
When you add a camera path OR a walking person path, you just click on nodes, and your aim camera for each node, elevate as needed. Note guy ‘jumps’ up at front step. I just elevated the path node at that point.
You also change time of day at nodes and when camera gets to that node, the sun changes position.
You can do interiors too but lights only activate when sun goes down so sometimes interiors arent the greatest.
(thanks for comment Nick!)
- This reply was modified 2 months ago by jkzimm.
You can eliminate a few steps by assigning keyboard letter (I use ‘J’) to Settings Document Settings … option.
then just go to Building Aids and check Solid fill.
I’ve found I can get a tad faster render and still have good quality if I use 4, but with 5 the render may be better. It depends on a number of things , like size , lighting , etc.
Here is side by side version.
Here is your image Sharpened , slight Gama, contrast about 14 in IrfanView.
Makes a huge difference, such a simple solution 🙂
Kind of feels like you really don’t need glasses you thought you may need when seeing original image.
After a rendering is completed (assuming you at least used Option > ray trace quality > Level = 4 and Anti-aliasing = 5, with Presentation GI Density set to ‘More’ ) , when I Save my render I open it in IrfanView and do three things.
First I use the Sharpen option in IrfanView. Be careful not to over sharpen or pixels appear.
Then I use the Image > Color Correction option and reduce the Gama slightly. This darkens image and brings washed out colors out.
Then I increase the Contrast (about to 12).
Then the image really Pops.
Are you saying you do not see a representation of the item selected in the lower right ‘preview’ window?
If that is the issue, try holding your cursor over that window, right click and make sure ‘View as 3D’ is selected and Rendered is also selected.
Always OFF for me.