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I would do the raised panel look with custom members for horizontals and columns for the vertical. Simple copy, paste, rotate of back wall details, keeps spacing the same for the sides.
1 for the red radiosity on ceiling.
2 for the soft lights on walls.
I wonder how many of you use full settings when rendering? I use 5/4 in quality. If I go to 5/5 the render time increases drastically.
Maybe the quality difference in 4 at 15 min , vs 5 at ? up to 1 hr , could be adjusted. Maybe developers could drop the number of iterations at 5 or make a 4 1/2 setting.
I don’t know if making the difference in time (quailty) would make that much visible difference in rendering visual to warrant a change.
I increase the contrast of my renderings, I can’t get the ‘creamy’ quality that #1 has and the soft light edges in #2. Notice in #2 the green felt of tabletop isn’t reflected on the ceiling the way the red is in #2.
attached is my common end product.
This sample shows steps to get close to your needs.
1 Draw out roof , make sure each is on their own Building Location or one will mesh with the other. Also set them to Ignore Next Story / see attachment. 4.
2 Select 3 sides (shown in attachment 1) and set them to Gable in right click Properties. The unchecked one is the one you use to create the curve / it is the hip portion.
3. Now comes the hard part. This roof length is 35′. You select the Hip roof arrow (on left) and set to Arched in Roof Shape tab in Properties..
You have to increase , h , Radius by a larger dimension than the Horizontal Distance , e, by a factor of over 2.
I know length is 35′ I want e to be at least 35′ so I actual went over factor of 2 to 140′ for , h, Radius.
What this does is shown by the multiple dotted lines across the full 35′ length. If you dont get Radius long enough, the lines will fall short of the end.
e should fill in automatically but you can increase or decrease it to change length of arc.
4 . Then adjust the . b. Start Angle and ,g, end angle. You want start to be larger and end to be smaller. I used 22 deg start, 4 deg end. This gave a full arc rather than a closed arc rather than a bowed roof.
3 sides to Gable
Hip side to Arched
Set Radius to at least 2x Horz Distance needed.
Set Start angle higher than End Angle.
Good Luck , Jack
That works! Even if you just use the line tool to activate snap track with the rectangle tool.
Once I add another rectangle or a line, all snap track points are activated on the original retangle.
This is only needed in sheet view, in model the whole side of a rectangle moves OK.
Typing blind too Merv… what I tried was to open a Text Document, Type, then copy and paste response in Repy on the form.
I can’t see what I pasted until I hit Submit.
Just a thought, maybe they should change the word Submit to Post. I am getting tired of Submitting.
I seem to have luck signing in if I sign in, get rerouted back to community and it asks me to sign in.
Then close out of Edge. Reopen, come to form and it says Hi Jack…… to which I reply…..don’t say that at the airport.
The Model , skp file is one unit on import, so no layer ability there.
What you can do is put a marker on a corner of the building, import foundation, 1st,2nd floors, even the roof seperately as skp files. Those could all be on seperate layers and control visiblity that way. Now that I think about it, that may be a good way at times to make placing lights easier. Just have to properly elevate each floor and roof.
I assign a odd color to all the windows in Envisioneer using paint brush. Yellow in this case.
I put the model on it’s own layer and when clicked it shows in top right picture pane. Click the down ‘carrot’ and select ‘Edit Materials’ . Now take pen and paper and start drilling down through all the materials noting ones you may want to adjust. When you get to Yellow, in this case #8 material, click down ‘carrot’ and this time click Picture, then in options go to Accessiories and assign glass 1 tga (in the attached I show # 9 selected and chrome tga as the new material…… that was what I used for the mirrors which I had ‘Blue’ in Envisioneer. (Edit- I see I did show material #8 as Glass,,,, #9 was the mirrors set to chrome using the same method.
The colors assigned in Envisioneer are only to help find the right material in Realtime.
Assign color in Envisioneer, click model – materials- locate and change to Glass or Chrome or ????
I also take a Modeling – Cylinder and place them high above ceilings / roofs to mark location of both Camera Path start point and Lights that are rotated ‘down’ , so I can easily find their location.
Path location to Second Floor sample is attached.
Location of one light and settings attached.
Once you get use to it you find the copy and paste or duplicate option makes things go pretty fast.
- This reply was modified 7 months ago by jkzimm.
A bit late but you can define the roof in sheet view and get the basic shape inserted on a sheet.
Then assign that brick pattern I described earlier in the Polygon hatch option. You have to do this by hand but it isn’t real time consuming.
Just snap the polygon tool to each corner and if needed on the right panel in sheet view adjust the angle. 90 deg works in most cases. You can also assign a new pattern scale there if the shingles look too big / small.
SDS a Camera Lock option is a great idea….. I’d also like to see ability to color the 2D color lines , or maybe when locked they are Red.
The method I use is to insert cameras where needed and name them.
Use 2 monitors and in the 2D Plan View access the cameras, If you have the other view in 3D AND click on it to activate that view, you can move to the 2D view and select any camera which should switch the 3D view. Easy way to jump around the model.
All but one of the cameras are then in the position I want, or I add more.
But the concept is to have ONE specific camera named ‘WALK’ . This one I use to move freely without affecting the others.
Walls are special, if you want colors textures to ‘stick’ you have to assign all the textures you want and rename it. Or assign textures in the Trim option, which can mean multiple custom trims…..
Using the paint brush is only good if all work is completed. As you state, move a wall or add a window / door and the wall reverts to Catalog settings.
Small update option, using Mervs instructions.
Under the Line Work option, click Patterns box with 3 dots, select Brick pattern , right click add new, select the Patterns Properties and set scale to 4.
This assigns a larger brick pattern that mimics Shingles.
Set Roof Surface color to Black.
Wonderful job Conrad,
About all I would experiment with is a bit of transparency to some of the bubbles 🙂
A snail walks into a bar.
Bartender says ‘ We don’t serve snails here’ , throws the snail out the front door.
A year later ……. same bar, same bartender, the same snail walks in, goes up to bartender and says ..
Whatch you do that for?
I would hang anyone of them on my wall.
1 Interesting Design. Looks great . Needs adjustments to render, lower intensity of plants.
2 Simple lines, nice order , feels good.
3. Strong, nice layout, great outdoor spaces.
Good job, I pick all of them…
Looks like a fun project. Nice job//