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Suggestion – Camera Lock

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #14589
    SDSSDS
    Participant

    A check box in each camera view that locks that camera’s position would be so nice…

    I typically set up a camera and leave it in that position from start to finish on a project, so the client sees the same views as we make changes to the design. Apples to Apples y’know?

    Countless times I’ve been rendering, or about to start a render, in camera view and notice something I’ve missed…like how the trim color reverts back to default every damned time you touch a wall, and so I inadvertently move my camera to make the change, thereby blowing the camera’s view continuity. It’s a bad habit, I know…

    Drawing a construction line and placing cameras by endpoint helps to relocate a camera when it’s been moved but how about just adding the ability to lock a camera in place?

    #14590
    conweconwe
    Participant

    +1+1+1+1+1+1 SDS,

    I could keep giving this a plus one the rest of the day.

    The trim i always find that highly irritating when that happens, move one thing and it all goes back, repaint everything double check (sometimes really fast) run render ARRGGHH!! missed one then you have to rerun render. I’d just love it if that wouldn’t happen.

    Conrad

    #14603
    jkzimmjkzimm
    Participant

    SDS a Camera Lock option is a great idea…..  I’d also like to see ability to color the 2D color lines , or maybe when locked they are Red.

    The method I use is to insert cameras where needed and name them.

    Use 2 monitors and in the 2D Plan View access the cameras, If you have the other view in 3D AND click on it to activate that view, you can move to the 2D view and select any camera which should switch the 3D view. Easy way to jump around the model.

    All but one of the cameras are then in the position I want, or I add more.

    But the concept is to have ONE specific camera named ‘WALK’ .  This one I use to move freely without affecting the others.

    <hr />

    Walls are special, if you want colors textures to ‘stick’ you have to assign all the textures you want and rename it. Or assign textures in the Trim option, which can mean multiple custom trims…..

    Using the paint brush is only good if all work is completed. As you state, move a wall or add a window / door  and the wall reverts to Catalog settings.

     

    Jack

    #14620
    SDSSDS
    Participant

    The method I use is to insert cameras where needed and name them.

    But the concept is to have ONE specific camera named ‘WALK’ . This one I use to move freely without affecting the others.

    Hi Jack,

    Yep…each new cam gets a unique name….and I have one specifically named WORKING in each project that is used for…you guessed it…working. All other cams are only used to render those particular shots and should never change. Those are the ones I want a camera lock for.

    Or hell…how about instead…you can’t make changes in user-placed cams, only renders…and Cadsoft simply adds a Working Camera you have to use to make changes? Sounds like we’re doing it that way anyways eh?

    Now…use the Lock idea for textures instead…once I trim & texture a wall, or ceiling, or floor, or roof, etc I can check a box that ‘locks’ those changes until I unlock them again?

    *sigh* a boy can dream

    #14623
    conweconwe
    Participant

    Yes guys i have a camera that’s strictly designed for that “walking/working purpose to. Only problem is to often i forget and move the other ones around because just before starting the render i see one thing I’d like to fix so walk in close and then it’s “Oops wrong camera”

    Hey Jack that looks like a very interesting house 🙂  I’d love to see the roof layout on that one.

     

    Sds,

    That texture Lock i would just love to have, Great idea.

    Conrad

Viewing 5 posts - 1 through 5 (of 5 total)

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