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Author Topic: Importing 3ds files and all materials are reflective  (Read 211 times)
caullystone
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« on: April 27, 2012, 07:21:54 AM »

Just reported this to Cadsoft and its a know bug.

Finished the detailed house designs and now need to position all of them on the site layout plan so that I can produce the site views etc.

So I have saved each house as a .3ds and imported it back in through the object wizard.

All the materials are rendering too reflective to use.

This means I have to spend several house per house reapllying the texture maps.

So the client - they want a minor change and I have to do the updates.. export - import and apply the textures again.

So far I have wasted over 8hrs doing this!!!

Has anyone found a work around yet while we wait for CADSOFT to fix the bug?

Was there this problem with Env 6?

I am thinking I might need to downgrade just to get the project done?

Or CADsoft do you have a simple fix yet?
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FynrDzynr
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« Reply #1 on: April 27, 2012, 02:41:55 PM »

G'day Jon!
Only solution atm that I know of is to have all buildings in the one bld, using Locations to differentiate.
I've been dreaming of being able to import bld files into a master bld for so long I can't remember.
Sorry I'm not any help
Merv
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