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Author Topic: New more powerful command required.  (Read 8000 times)
FynrDzynr
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« on: April 01, 2006, 08:13:21 PM »

It would seem that Repair Project was a "political appointment" - tells you what you want to hear (Recovery Successful) but getting results is something else again.
How about a "no holds barred" command called NUKEM. A command that will send all those uneditable entities into digital oblivion.
Entities that would seem to be corrupt because they no longer behave as they should.
Walls that can't be deleted, moved, duplicated, stretched, elevated & won't accept windows doors or openings.
Windows that refuse to elevate.
Lines that can't be moved, duplicated, stretched, deleted, elevated & won't convert to retaining walls.
Just now I wish it was at thetop of the list in the context menu!
Merv
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Rickhead
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« Reply #1 on: April 01, 2006, 09:04:19 PM »

That's what I'm talking about in the other threads! Be prepared for an "I can't duplicate your problem" or "...there is something corrupting your drawing..." response from Nick. What am I corrupting? I am drawing four walls, three windows, two openings and one door, for God's sake!
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JRV
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« Reply #2 on: April 02, 2006, 08:25:16 PM »

My problems in 3D view with E3.0, (described here http://www.cadsoft.com/customercare/viewtopic.php?t=1406) continue to come and go as well. I had pronounced it cured in that thread, and for a few days, it was. But last night, it DEFINITELY was not. I had to terminate E3.0 half a dozen times when it went unresponsive.

Made some changes to the roof (look for more posts to follow on this, soon :? ) and the problem went away again. Yet, until today, the roof on my model hasn't changed since long before the 2.5-to-3.0 upgrade. In fact, I was waiting for E3.0 to change the roof because 3.0 had new features designed to overcome the inability of E2.5 to correctly draw the roof.

In E2.5, I didn't have any 3D problems. I don't think I EVER had to forcibly close E2.5. I jumped back and forth between 2D and 3D without any concern. In E3.0, it's been a frequent occurrence, and I ALWAYS save before going to 3D, even though that (unfortunately) clears the Undo stack.
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Jeff
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« Reply #3 on: April 03, 2006, 09:28:19 AM »

Good Morning,

The Repair Project feature is a command that seeks out and repairs any geometry issues in the model.  If something in the location has been corrupted then the repair project will not solve the problem.  At this time we have not found what causes a location to become corrupted and we are looking into it.  A good example of a location becomming corrupted is when a wall cannot be deleted and the repair project does nothing to resolve the issue.  Normally when you use the repair project feature you can see the wall or element being deleted from the model so you know it is doing something.

In regards to Rickheads post, I to created a simple model of four walls three windows two openings and a door and I DID NOT have a problem with model, so I was not able to duplicate the problem that you are having.   So this leads me to beleive that there is something wrong with your Catalog.  If you can send me the catalog that you are using I will try and recreate the model using your catalog and see if I can then recreate the issue.  

If something happens in your model that does not allow you to modify an element and then you find that you cannot delete it from the model and Repair Project does not work then it may be something on the location.  The way to resolve this is to duplicate everything to a new location and then delete everything from the old location and then delete that location.

Any information that can be provided as to how soemthing became corrupted, like a specific command, a specific element used would help in determining the cause and would help in preventing this in the furture.

Thanks,
Nick
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Alexi
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« Reply #4 on: April 03, 2006, 11:36:39 AM »

I personally found that a corruption occurs when walls aren't drawn properly. The repair project works well to a degree. I found that really short segments of wall to be a problem. I do not get any corruption issues any more, the reason being that the method in the way i draw the walls makes all the difference. I found this with 3d home architect as well. for eg, I would rather click and lengthen a wall by grabbing the end handle rather then joining a short segment of wall to it.
you may need to turn off all your objects other than walls and scrutinize close up all your wall junctions.
try it, may help.
alex
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Rickhead
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« Reply #5 on: April 04, 2006, 11:32:30 AM »

I always run walls through existing walls, then delete the overage, as illustrated below.
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FynrDzynr
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« Reply #6 on: April 04, 2006, 11:42:06 AM »

Quote from: "Rickhead"
I always run walls through existing walls, then delete the overage, as illustrated below.
Exactly as I was instructed.
Merv
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« Reply #7 on: April 04, 2006, 11:48:07 AM »

Told to you by whom?
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FynrDzynr
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« Reply #8 on: April 04, 2006, 11:50:09 AM »

Quote from: "Rickhead"
Told to you by whom?
Aussie distributors in every demonstration I've seen.
Merv
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« Reply #9 on: April 04, 2006, 12:00:06 PM »

Well then, I must admit that I learned from trial and error. My early renderings in 3DHA6.0 became corrupted when I tried to drop the end of a wall, with precision, on another. When I couldn't edit an element in a specific wall, I would zoom in, right-click and pull an intersecting wall back to discover a hornet's-nest-of-walls - literally four or five walls gouped in a tight formation at the previous intersection, ready to strike me down if'n I moved too fast or the wrong way. Now, everyone knows I'm spastic, but I know I didn't speed-click five times when I dropped the wall at the offending intersection to create the mess...by the way, Nick, I have not uploaded any new catalogs and just one wall - a 2X4 framed wall, with plaster and lath, which measures 5 1/2" thick, nominally...and that wall was not used in the problem drawings...
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Rickhead
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« Reply #10 on: April 04, 2006, 12:02:46 PM »

Shoot...looks like I've screwed up the format on this thread...fixed...
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FynrDzynr
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« Reply #11 on: April 04, 2006, 01:16:29 PM »

Easiest fix is to just delete your attachment (or trim it in Paint as per Jeffs tutorial)
Merv
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« Reply #12 on: April 17, 2006, 07:10:22 PM »

I may have come up with something as far as corrupt location problems. When I click on my mouse and drag it across the desktop through several elements, but not on an individual element, everything the cursor passes through turns a light blue and becomes deleteable. When I do the Edit>Undo process, it becomes corrupt.
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FynrDzynr
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« Reply #13 on: April 17, 2006, 07:22:18 PM »

G'day Rick!
I tried that in 2 separate jobs (inc one that Nick fixed after retaining walls became uneditable) but am unable to duplicate that here.
Merv (going for a nap in preparation for BDAQ branch meeting tonight)
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« Reply #14 on: April 17, 2006, 07:28:42 PM »

Nap? Thought you said there was no rest for the wicked. What time is it in Queensland? It's 6:30 PM Monday evening here in the Rocky Mountain West...
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